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{{Weapon
 
{{Weapon
|tag =
+
|tag=EH
 
|image = Zapper.png
 
|currency = Paid
 
|currency = Paid
 
|Cost? = • {{Dollar|24.99}} in [[Referee Equipment]]
|image = [[File:Zapper.png|thumb|245px]]
 
  +
• {{Dollar|69.99}} within [[Black Friday Megapack 2016]]
|name = Zapper
 
|Level Prerequisites? = None
 
|Cost? = • {{Dollar|24.99}} (through the [[Referee Equipment]])
 
   
• {{Dollar|69.99}} (through the [[Black Friday Megapack 2016]])
+
• {{Dollar|24.99}} during [[Cyber Menace]] in [[Referee Equipment]]
  +
  +
• {{Dollar|5.99}} during Trial 2 of [[Easter Egg Hunt 3]]
  +
<div class="mw-collapsible mw-collapsed fandom-table">
  +
• {{Dollar|14.99}} during [[Summer Camp 5]] in [[Referee Equipment]]
  +
  +
• {{Dollar|5.99}} during [[5th Anniversary]]
  +
  +
• {{Dollar|6.99}} during [[Diamonita Wars]]
  +
  +
• {{Dollar|9.99}} during [[Carnival Camp]] in [[Referee Equipment]]
  +
  +
• {{Dollar|1.99}} during Trial 3 of [[Summer Camp 6]]
  +
  +
• {{Dollar|4.99}} during [[Carnival Camp 2]]
  +
  +
• {{Dollar|2.99}} during [[Summer Gang]] in [[Referee Equipment]]
  +
</div>
 
|Damage? = 2
 
|Damage? = 2
 
|Range? = 2
 
|Range? = 2
 
|Accuracy? = 3
 
|Accuracy? = 3
 
|Agility? = 4
 
|Agility? = 4
|Clip Size? = 9
+
|Feed Length? = 9}}
  +
The '''Zapper''' is an [[Energy Ammo#Handguns|Energy Handgun]] pieced together in the [[Soccer Madness Update]], it can most often be found in the [[Referee Equipment]].
|Firing Type? = [[Single Shot]]
 
|Type of Gun? = [[Energy-Based Weapons|Energy-Based Weapon]] / [[Handguns|Handgun]] / [[Skill-Reducing Weapons|Skill-Reducing Weapon]] }}
 
<gallery type="slideshow">
 
Zapper.png|The Zapper.
 
Screen Shot 2017-01-27 at 6.19.09 pm.png|The weapon's reload animations (1).
 
Screen Shot 2017-01-27 at 6.19.25 pm.png|The weapon's reload animations (2).
 
Screen Shot 2017-01-27 at 6.22.54 pm.png|The Zapper Equipped!
 
Screen Shot 2017-01-27 at 6.29.40 pm.png|The Zapper as seen in the menu.
 
</gallery>
 
The '''Zapper''' is a [[Skill-Reducing Weapons|skill-reducing weapon]] that can only be obtained by purchasing the [[Referee Equipment]] for {{Dollar|24.99}}. It has the ability to slow down enemies, similar to the [[Zap Gun]] and [[Proton Gun]]. However, it does not do as good as the said weapons. This weapon has fast [[Agility]] and good [[Damage]] and [[Accuracy]]. Basically, this gun is a marriage between [[Revolver]] and [[Proton Gun]].
 
   
==Startegy==
+
==Strategy==
  +
<div class="mw-collapsible mw-collapsed fandom-table">
As a single handgun, this weapon gives you a lot of mobility. Thus, [[Run And Gun|Run and Gun]] strategy is the best way to make use of this great advantage. Not to mention, each shot fired is a hitscan [[Skill-Reducing Weapons|skill-reducing]] shot. Combined with the [[Damage]] of the [[Revolver]], it makes this weapon much more dangerous in anyone's hand.
 
  +
Following with other long-ranged [[Handguns]], this scrap gun cranks up the rate of fire for reduced damage, yet only improves from there, as its range, accuracy, reload speed, and energy supply are all good, while its agility is amazing, allowing the user to avoid getting damage drop-off in to often. Unsuspecting moderate builds can get the better of this weapon, especially in close proximity.
   
  +
A good strategy for this weapon is actually not always [[Run And Gun]], as sometimes its [[Slow Down Effect|slow-down effect]] can be put to good use against opponents [[Death from Afar|from Afar]] while [[Camping]], taking them out before they head to cover; plus while on the run, handlers will experience [[Circle around|Circle arounds]] for the large part of their playthrough with this [[Handguns|Handgun]]. A red card for this weapon is [[Shotguns]], [[Heavy Weapons]], and [[Launchers]].
Run around the map, and shoot everyone you see. There is no problem with its fire rate, reloading time and its ammo capacity. Thus, you should be able to kill at least 2 enemies with a single clip.
 
  +
</div>
  +
{|class="wikitable"
  +
! colspan="6" style="text-align: center;" | Firepower
  +
|-
  +
! style="text-align: center;" | DPS
  +
! style="text-align: center;" | Hit-Scan Distance
  +
! style="text-align: center;" | Crosshair Width
  +
! style="text-align: center;" | Mobility Loss
  +
|-
  +
| style="text-align: center;" | <font color="green">42.85%</font>
  +
| style="text-align: center;" | <font color="green">20ft</font>
  +
| style="text-align: center;" | <font color="green">83%</font>
  +
| style="text-align: center;" | <font color="green">0%</font>
  +
|-
  +
|}
   
  +
{|class="wikitable"
As a single handgun, bundles like the [[Referee Equipment]], the [[Black Beret Kit]] and the [[Outlaw Pack]] maximize this weapon's potential. From increasing the effective [[Range]] to increasing its [[Damage]], you can counter almost every other weapon with ease. However, please note that the [[Ghostbusters Jacket]] and the [[Ghostbusters Pants]] reduces the [[Damage]] and negates the slowing effect respectively.
 
  +
! colspan="6" style="text-align: center;" | Outliers
  +
|-
  +
! style="text-align: center;" | Rate of Fire
  +
! style="text-align: center;" | Reload Speed
  +
! style="text-align: center;" | Damage Falloff
  +
! style="text-align: center;" | Bullet Spread
  +
|-
  +
| style="text-align: center;" | <font color="crimson">3rps</font>
  +
| style="text-align: center;" | <font color="orange">1.8s</font>
  +
| style="text-align: center;" | <font color="orange">24% after 15ft; 77% utmost</font>
  +
| style="text-align: center;" | <font color="crimson">25% after 15ft</font>
  +
|}
   
  +
==Videos==
Overall, a perfect marriage between [[Revolver]] and the [[Zap Gun]] with a lot of potentials and a weapon to be reckoned with.
 
  +
{| style="display:hidden; center;" class="mw-collapsible mw-collapsed" data-expandtext="SFX's" data-collapsetext="SFX's"
 
  +
! colspan="4" |
== Counter Guide ==
 
  +
|-
Have enough of this weapon? [[Zapper: Counter Guide|This page]] might help you.
 
  +
| [[File:Zapper Shoot SFX.MOV|200px]]
 
  +
Shooting
==Weapon Analysis==
 
  +
| [[File:Zapper Reload SFX.MOV|200px]]
===Advantages===
 
  +
Reloading
*Great [[Damage]].
 
  +
|-
*Innate slowing effect.
 
  +
{| style="display:hidden; center;" class="mw-collapsible mw-collapsed" data-expandtext="Animations" data-collapsetext="Animations"
*Good fire rate.
 
  +
! colspan="4" |
*Good ammo capacity.
 
  +
|-
*Fairly long ranged.
 
  +
| [[File:Firing Animation (Zapper).MOV|200px]]
*Decent reload time.
 
  +
Shooting
*Not much [[Damage]] is reduced over [[Range]].
 
  +
| [[File:Reloading Animation (Zapper).MOV|200px]]
===Disadvantages===
 
  +
Reloading
*The [[Damage]] can be nerfed by the [[Ghostbusters Jacket]] or the [[A.S.P. Armor]].
 
  +
|-
*The [[Ghostbusters Pants]] negates the slowing effect completely.
 
  +
{| style="text-align: center;" style="display:hidden; center;" class="mw-collapsible mw-collapsed" data-expandtext="Previews" data-collapsetext="Previews"
*[[Damage]] drop offs at long range.
 
  +
! colspan="4" |
  +
|-
  +
| [[File:Inspection (Zapper).MOV|100px]]
  +
Inspection
  +
| [[File:Interaction (Zapper).MOV|100px]]
  +
Interaction
 
| [[File:Spin (Zapper).MOV|100px]]
  +
Spin
  +
| [[File:Mission Pose (Zapper).MOV|100px]]
  +
Mission Pose
  +
| [[File:Purchase Emote (Zapper).MOV|100px]]
  +
Purchase Emote
  +
| [[File:Idle (Zapper).MOV|100px]]
  +
Idle
  +
|}
   
 
==Trivia==
 
==Trivia==
  +
*Its audio file for reloading uses the entire sequence of the [[Revolver]], only adding the final second of the [[Zap Gun|Zap Gun's]] reload within the middle.
* Instead of fire or smoke, a burst of crimson electric animation can be seen for each shot.
 
  +
*When the energy exits its barrel, a bright red bulb appears for 500 milliseconds.
* It has the same stats as the [[Automatic Grenade Launcher]].
 
  +
* It has a slowing effect that is similar to the [[Proton Gun]]/[[Proton Gun Gen.3]] when fired at a player/[[Bots]].
 
  +
{|class="wikitable"
* Its firing sound is very unique, it reassembles the sound of an anvil.
 
  +
! colspan="6" style="text-align: left;" | Bundled With
* This weapon is the second weapon that is categorized as both single [[Handguns|Handgun]] and [[Energy-Based Weapons|Energy-Based Weapon]], the first being the [[Blaster]].
 
  +
|-
  +
| style="text-align: center;" | [[File:Referee Equipment (Cropped).png|link=Referee Equipment|50px]]
  +
| style="text-align: center;" | [[File:Referee Head.png|link=Referee Head|50px]]
  +
| style="text-align: center;" | [[File:Referee Shirt.png|link=Referee Shirt|50px]]
  +
| style="text-align: center;" | [[File:Referee Shorts.png|link=Referee Shorts|50px]]
  +
|-
  +
! colspan="6" style="text-align: left;" | Packed Within
  +
|-
  +
| style="text-align: center;" | [[File:Black Friday Megapack 2016 (Cropped).png|link=Black Friday Megapack 2016|50px]]
  +
|-
  +
! colspan="6" style="text-align: left;" | Decedents
  +
|-
  +
| style="text-align: center;" | [[File:Atarot Handgun.png|link=Atarot Handgun|75px]]
  +
| style="text-align: center;" | [[File:Dual Laser Phaser.png|link=Dual Laser Phaser|75px]]
  +
|}
   
== See also ==
 
* [[Referee Equipment]].
 
* [[Black Beret Kit]].
 
* [[Outlaw Pack]].
 
{{WeaponsNav2}}
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Paid Weapons]]
 
[[Category:Skill-Reducing Weapons]]
 
 
[[Category:Handguns]]
 
[[Category:Handguns]]
 
[[Category:Energy-Based Weapons]]
 
[[Category:Energy-Based Weapons]]
  +
[[Category:Semi-Automatic Weapons]]
 
[[Category:Skill-Reducing Weapons]]
 
[[Category:Paid Weapons]]
  +
[[Category:2 Damage Weapons]]
  +
[[Category:2 Range Weapons]]
  +
[[Category:3 Accuracy Weapons]]
  +
[[Category:4 Agility Weapons]]

Latest revision as of 19:00, 17 December 2022

The Zapper is an Energy Handgun pieced together in the Soccer Madness Update, it can most often be found in the Referee Equipment.

Strategy[]

Following with other long-ranged Handguns, this scrap gun cranks up the rate of fire for reduced damage, yet only improves from there, as its range, accuracy, reload speed, and energy supply are all good, while its agility is amazing, allowing the user to avoid getting damage drop-off in to often. Unsuspecting moderate builds can get the better of this weapon, especially in close proximity.

A good strategy for this weapon is actually not always Run And Gun, as sometimes its slow-down effect can be put to good use against opponents from Afar while Camping, taking them out before they head to cover; plus while on the run, handlers will experience Circle arounds for the large part of their playthrough with this Handgun. A red card for this weapon is Shotguns, Heavy Weapons, and Launchers.

Firepower
DPS Hit-Scan Distance Crosshair Width Mobility Loss
42.85% 20ft 83% 0%
Outliers
Rate of Fire Reload Speed Damage Falloff Bullet Spread
3rps 1.8s 24% after 15ft; 77% utmost 25% after 15ft

Videos[]

      Shooting
     Reloading
      Shooting
     Reloading
    Inspection
    Interaction
  Spin
    Mission Pose
   Purchase Emote
        Idle

Trivia[]

  • Its audio file for reloading uses the entire sequence of the Revolver, only adding the final second of the Zap Gun's reload within the middle.
  • When the energy exits its barrel, a bright red bulb appears for 500 milliseconds.
Bundled With
Referee Equipment (Cropped) Referee Head Referee Shirt Referee Shorts
Packed Within
File:Black Friday Megapack 2016 (Cropped).png
Decedents
Atarot Handgun Dual Laser Phaser