The Vamp-Shotgun was introduced as a final prize in the Cyber Tarantula, during the Update.
Strategy[]
Despite being Anti-Zombie & "Vampire", this old timer Shotgun should stick with its past, as though this weapon proves decent in Hordes, it is no where near the capability of taking on Multiplayer, where this weapon shows its age, as it deals less damage than most other Pellet Weapons, given its fast reload, rate of fire, and agility; which unfourtaunetly is not helped by its low range, forcing it to most often avoid Anti Equipment or rely upon damage buffs to retain its glory days.
Noting its range difference is the key factor in its inclusion of Run And Gun, as despite its two big weaknesses, this weapon comes with a powerful active skill, that can be effectively used as a Kamikaze; including above average stats for a Shotgun, plus when entering the distance with an Anti Equipment main, Circling around is the best chance a player can have. This weapon returns to the casket when biting at Water Weapons, Heavy Weapons, and Assault Weapons.
Firepower | |||||
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DPS | Hit-Scan Distance | Crosshair Width | Mobility Loss | ||
107.14% | 14ft | 96% | 0% |
Outliers | |||||
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Rate of Fire | Reload Speed | Damage Falloff | |||
2rps | 1s | 5% every 2ft |
Videos[]
Trivia[]
- This weapon has the same general design as an oversized Vamp-Handgun. The main differences are the lack of a cylinder and a longer barrel.
- Going against its namesake however, as this model removes the ability to heal allies.
- While a normal Fire Molotov will recover in 10s, this "free" version returns in 20; other than that, everything on this skill remains identical to the expendable.
- For an undisclosed reason, Digital Legends removed its Zombie-tag, however without removing its zombie sticker (see the weapons stock); it not longer deals double the damage towards Zombies because of this.
- This is the only known weapon to not receive a buff with Lucky Last Bullet.
Packed Within | |||||
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Origin | |||||
Decedents | |||||