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+ | {{Weapon |
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⚫ | |||
+ | |name? = |
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+ | |image = [[File:The_Healer.png|thumb]] |
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+ | |Level Prerequisites? = |
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+ | |Cost? = {{Dollar|5.99}} |
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+ | |Damage? = 0 |
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+ | |Range? = 3 |
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+ | |Accuracy? = 2 |
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+ | |Agility? = 2 |
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+ | |Clip Size? = 100 |
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+ | |Firing Type? = Automatic |
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+ | |Type of Gun? = Energy Launcher; Heavy; Healing |
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+ | |currency = paid |
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+ | |active = |
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+ | |passive = Can heal allies and stun enemies without changing ammunition |
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+ | }} |
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⚫ | |||
− | + | It works similar to the [[Heavy-Medyk MK 1]] weapon as it can heal allies and stun enemies but without the need to switch ammo. |
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+ | |||
+ | This Weapon deals extremely low damage, taking 2 clips to explode an explosive barrel, making this Weapon more suitable for support roles. |
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+ | |||
+ | == Analysis == |
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+ | |||
+ | === Advantages === |
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+ | * Large Capacity. |
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+ | * Able to heal allies. |
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+ | * Very quick reload. |
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+ | * Stuns enemies. |
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+ | |||
+ | === Disadvantages === |
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+ | * Deals nearly no damage, requiring around 2 full clips to destroy an Explosive Barrel. |
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+ | * The stun effect can easily be neutralized by the [[Cyber-Hunter Hat]], [[Referee T-Shirt]], or the [[Ghostbusters Pants]]. |
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+ | * The rate of healing is too low to counteract the effects of poison or fire. |
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== Trivia == |
== Trivia == |
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* Buying the weapon entails support to [https://www.warchildarmistice.org Armistice], a support fund raising activity from November to December every year for children in conflict. It is now in its second year. |
* Buying the weapon entails support to [https://www.warchildarmistice.org Armistice], a support fund raising activity from November to December every year for children in conflict. It is now in its second year. |
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+ | * A black and white skin of the this weapon under the name of '''"Heavy-Medyk MKII"''' appeared as a result of a glitch, this, however,ever is under the banner of '''WAR child'''. |
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<gallery> |
<gallery> |
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IMG 3144.png|Shown with its Armistice support banner |
IMG 3144.png|Shown with its Armistice support banner |
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+ | Image3.png|The Healer equipped |
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− | </gallery> |
+ | </gallery> |
[[Category:Paid Weapons]] |
[[Category:Paid Weapons]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Healing Effect]] |
[[Category:Healing Effect]] |
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[[Category:Articles under construction]] |
[[Category:Articles under construction]] |
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+ | [[Category:Launchers]] |
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+ | [[Category:0 Damage Weapons]] |
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+ | [[Category:3 Range Weapons]] |
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+ | [[Category:2 Accuracy Weapons]] |
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+ | [[Category:2 Agility Weapons]] |
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+ | [[Category:Stun Weapons]] |
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+ | [[Category:Automatic Weapons]] |
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+ | [[Category:Energy-Based Weapons]] |
Revision as of 00:45, 27 June 2019
The Healer is a healing weapon that was introduced on the 5 Year Anniversary.
It works similar to the Heavy-Medyk MK 1 weapon as it can heal allies and stun enemies but without the need to switch ammo.
This Weapon deals extremely low damage, taking 2 clips to explode an explosive barrel, making this Weapon more suitable for support roles.
Analysis
Advantages
- Large Capacity.
- Able to heal allies.
- Very quick reload.
- Stuns enemies.
Disadvantages
- Deals nearly no damage, requiring around 2 full clips to destroy an Explosive Barrel.
- The stun effect can easily be neutralized by the Cyber-Hunter Hat, Referee T-Shirt, or the Ghostbusters Pants.
- The rate of healing is too low to counteract the effects of poison or fire.
Trivia
- Buying the weapon entails support to Armistice, a support fund raising activity from November to December every year for children in conflict. It is now in its second year.
- A black and white skin of the this weapon under the name of "Heavy-Medyk MKII" appeared as a result of a glitch, this, however,ever is under the banner of WAR child.