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The Dual Machine Guns is a weapon once added to the Shop, now exiled to the Speedrun.

Strategy[]

Classics reunited in the Respawnables, these Uzis were the Minigun of their time before they vanished and began collecting dust; while these Dual Weapons have impeccable agility, they share mediocre damage, range, and terrible accuracy for the current meta, making them easy to avoid at range as well as being incredibly prone to tank and anti equipment builds. Due to being strictly purchasable only, these weapons cannot be advised as they fall to far behind their other paid Assault Weapon competitors.

With that being mentioned these weapons have great agility making them work in a Run And Gun strategy as users go in guns blazing; however as previously stated, carriers should not expect the most out of these old timers against more prominent Assault Weapons, and moreover, are weaker towards Shotguns, Heavy Weapons, and Bows.

Stats[]

Firepower
Info icon
DPS (Infocon) Hit-Scan Reach (Infocon) Accuracy (Infocon) Payload (Infocon)
6.94% 20ft 85% 4.25ft/s
RoF (Infocon) Reload (Infocon) Damage Falloff (Infocon) Bullet Spread (Infocon)
10rps 1.9s 20% after 14ft 8% every 6ft

Gallery[]


File:Reload Icon (DMG.F).pngDMG 's reload button by default

File:Reload Icon (DMG.R).pngWhen under a resupply

DmgInitial equip design before the Cyber Menace Update

DmgpicLimited design choice from
2017-'18

Dmg3Defaulted Equip design choice

DMG (Unarmed)Final design choice

DMG (Unpurchased)How it appears in the Shop

DMG (Purchased)Once bought



File:Opener (DMG).MOV
OpenerInfo icon


Shooting AnimationInfo icon


Reloading AnimationInfo icon


InspectionInfo icon


Purchase EmoteInfo icon


Mission PoseInfo icon


File:Point (DMG).MOV
PointInfo icon


InteractionInfo icon


SpinInfo icon


IdlingInfo icon


Used By[]

Mad Cop (Poster)

Achievement[]

Double the pleasure, double the fun!

Trivia[]

  • Not as they're often depicted in the mythos of its inspiration, these submachines poses above-mean accuracy with eleven other guns.
  • Becoming of both its class and subclass, these twins poses a light payload among 116 others.
  • Much like the ammo it shares in the real world, the akimbo machine guns poses a poor damage variable only akin to the Proton Gun Gen.3.
  • However many losses it may take at such reaches, this Dual Weapon can administer damage above the average range, fitting in along with nine others.
  • In possessing 'double the pleasure', the Dual Machine Guns poses a longer yet moderate reload speed, which is shared with nineteen firearms.
  • Keeping a unique constant, these machine guns chew through ammo at the same rate as only six of the like.
  • Taking a jot from the genre of Action-Heroes; the Dual Machine Guns as they're implemented by DL, are a pair of Uzis, a handgun cartridge consuming firearm that traces its origins in the upbringing of Israel, with its gunsmith Uziel Gal.
    • Shortly after his works were taken up by the IMI (Israel Military Industry Ltd.) the Uzi would take foreign ventures from nearly 2/3 of the world over a period of forty-years, well beyond its retirement within the IDF (Israeli Defense Force); much like its godfather, the 'Tommy gun', this compact machine gun found its homestead within popular action flicks, and among Militias, Mercenaries, and Gangs.
  • This gun fires 10 bullets per second or 600 bullets a minute, just like its real-life variant.
    • On the field however, and much less like its more cartoonist design, the submachine gun relies on steady bursts of shots, rather than "magdumps", as its often depicted doing within the Respawnables iteration.
  • Similar to the Heavy Machine Gun when the user enters a Mission, the character will proceed to blast the player whenever these weapons are equipped, multiple "screen cracks" lay bare as this ensues, until disappearing shortly after.
  • Taking a slight deviation from the natural reload process of most Dual Weapons, these machine guns are although still reloaded by the Respawnable inserting the barrels in the front pockets, will at first proceed to discharge the magazines from the receivers with a very subtle press of the left index finger.
    • Ironically, because of the sheer size of this akimbo firearm, as seen in-game, the DMG's will clip through the avatars legs/plevis region.
  • As is the case for many guns in the game, the Dual Machine Guns are conceived with some very odd design choices, for starters the iron sights are flexed significantly, adding unneeded bulk to an otherwise flat surface, bandages are wrapped about without much interest to their placement, and as such, could be prone to catching ablaze from prolonged exposure to both the guns' exits and barrel.
    • On that note, these SMG's ejection port placement' is wildly larger than their 4D model, also appearing above the receiver, rather than to the side.
  • Both the Dual Airsoft SMG's and this are identical in playstyle and stats, however with the ladder being rather dubious as the variables are slightly "updated".
    • What's more abnormal about this fact however, is Digital Legends may be loosely implying an Airsoft gun is as strong as a pair of Uzis with live ammunition.
  • They were originally the 13th gun available, unlocked at level 18 and costing 240 GoldIcon. After the 3.0.0 Update, it is no longer available.
    • After that Update, when reloading, the empty magazine doesn't drop as usual; sometime in 2019, this mechanic was reversed for its old reload animation.

See Also[]

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