The Steam Punch is a Steam-Energy Launcher added in the Ghostbusters' 35th Anniversary and was its final prize.
Strategy[]
Coming years late to the modern times, this Launcher is an improvement from its oldest living relative, the Plasma Punch, as it has pressured rounds which allow its punches to travel faster, hit harder, and all at the cost of its rate of fire. Beyond that though, this weapon is below par for the New Meta, having no chance against Anti Equipment, as its splash can prove to be against its wearer, as well its 'improved' projectiles.
Leaning only on the fact that its better than the weapon mentioned, this gun is advised in Run And Gun as it has great agility to put to it as well, but like so many before it, this awkward weapon is hard to use as it has no Auto-Aim, players can avoid its shots, and the splash radius is small. When in a brawl with Anti Equipment, this weapon gets KO'd, as well as against Shotguns, Launchers, and Assault Weapons.
Firepower | |||||
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DPS | Projectile Lifespan | Projectile Speed | Mobility Loss | ||
125% | 2.9s | 24.66ft/s | 10% |
Outliers | |||||
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Rate of Fire | Reload Speed | Splash Radius | Splash Damage | ||
1rps | 2.9s | 4ft | -20% after 2ft; -99% utmost |
Videos[]
Trivia[]
- It has a similar design to the Mechanical Claw Thrower, but adds a massive gauge and plating.
Packed Within | |||||
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Origin | |||||