(I still need to test to see if its an Energy weapon or not...) Tag: rte-source |
No edit summary Tag: apiedit |
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|Clip Size? = 40 bullets |
|Clip Size? = 40 bullets |
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|Firing Type? = Automatic |
|Firing Type? = Automatic |
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− | |Type of Gun? = Assault weapons |
+ | |Type of Gun? = Energy-Based Assault weapons |
|currency = Paid}} |
|currency = Paid}} |
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The '''Plasma Machinegun''' is one of the [[Assault Weapons]] that was introduced in the [[Superstars (Update)]] and can only be obtained either by purchasing it separately or through its bundle, the [[Superstars Weapons Pack]]. |
The '''Plasma Machinegun''' is one of the [[Assault Weapons]] that was introduced in the [[Superstars (Update)]] and can only be obtained either by purchasing it separately or through its bundle, the [[Superstars Weapons Pack]]. |
Revision as of 04:23, 6 December 2016
The Plasma Machinegun is one of the Assault Weapons that was introduced in the Superstars (Update) and can only be obtained either by purchasing it separately or through its bundle, the Superstars Weapons Pack.
Strategy
Analysis
Advantages
- Quite fast ROF.
- Excellent Range and Accuracy.
- Holds lots of ammo for an Assault Weapon.
Disadvantages
- Decent Damage and Agility.
- Quite long reloading time (2.13 seconds).
Gallery
Trivia
- Interestingly enough, both this and the Cousar Crowe Assault has the same reload animation of the Zap Gun, along with the same sound effect as well!