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|Type of Gun? = Energy-Based Assault weapons |
|Type of Gun? = Energy-Based Assault weapons |
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|currency = Paid}} |
|currency = Paid}} |
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− | The '''Plasma Machinegun''' is |
+ | The '''Plasma Machinegun''' is the first [[Energy-Based Weapons|Energy-Based]] [[Assault Weapons|Assault Weapon]] that was introduced in the [[Superstars (Update)]] and can only be obtained either by purchasing it separately or through its bundle, the [[Superstars Weapons Pack]]. |
==Strategy== |
==Strategy== |
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* Decent Damage and Agility. |
* Decent Damage and Agility. |
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* Quite long reloading time (2.13 seconds). |
* Quite long reloading time (2.13 seconds). |
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+ | * Can be nerfed by certain armors (i.e. [[Cadet Vest]]/[[Ghostbusters Jacket]] and [[Ghostbuster Jumpsuit (Legs)]]. |
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==Gallery== |
==Gallery== |
Revision as of 04:35, 6 December 2016
The Plasma Machinegun is the first Energy-Based Assault Weapon that was introduced in the Superstars (Update) and can only be obtained either by purchasing it separately or through its bundle, the Superstars Weapons Pack.
Strategy
Analysis
Advantages
- Quite fast ROF.
- Excellent Range and Accuracy.
- Holds lots of ammo for an Assault Weapon.
Disadvantages
- Decent Damage and Agility.
- Quite long reloading time (2.13 seconds).
- Can be nerfed by certain armors (i.e. Cadet Vest/Ghostbusters Jacket and Ghostbuster Jumpsuit (Legs).
Gallery
Trivia
- Interestingly enough, both this and the Cousar Crowe Assault has the same reload animation of the Zap Gun, along with the same sound effect as well!