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The Dual Water Balloner is a Water-based Launcher that was added in the 'Duck Joe' Cooler during the Post-Vacation Blues Update.

Strategy[]

Compared to its much more distant 'cousin' these Dual Weapons outclass them by a large margin, having good damage, agility, ammo count and fire rate, as well as a large splash radius to really hurt enemies in mid-range, however at long range these weapons lose a lot of their power, and in close combat there is no surer way to die. Furthermore the awkward projectiles take some getting used to as they dip relatively quickly forcing their users to attack at said ranges, as well as making them an easy target for more capable weapons. 

The best use of these guns goes in a Run And Gun, where the carriers can run up to a safe distance and deal heavy damage to unsuspecting enemy players, and better yet these Launchers have the power to cut through tank builds. Watch out though for Bows, Launchers, and Shotguns.

Firepower
DPS Projectile Lifespan Projectile Speed Mobility Loss
83.33% 2.9s 12.63ft/s 0%
Outliers
Rate of Fire Reload Speed
2rps 1.9s
Trajectory
15ft at 0°, 24ft at 9°, 0ft at 300°
Splash Radius Splash Damage
6ft 20% every 3ft

Videos[]

      Shooting
     Reloading
      Shooting
     Impact SFX
     Reloading
    Inspection
    Interaction
  Spin
    Mission Pose
   Purchase Emote
        Idle

Trivia[]

  • This weapon has the same model as the Dual Grenade Pistols.
  • 'Balloner' should actually be spelt "Ballooner", because the word balloon is spelt with a double "o".
Bundled In
File:'Duck Joe' Cooler (Cropped) .png 'Duck Joe' Glasses Bodyboard 'Duck Joe' 'Duck Joe' Trunks
Packed Within
Soak Pack (Cropped)
Origin
Dual Grenade Pistols Cutted
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