The Dual Water Balloner is a Water-based Launcher that was added in the 'Duck Joe' Cooler during the Post-Vacation Blues Update.
Strategy[]
Compared to its much more distant 'cousin' these Dual Weapons outclass them by a large margin, having good damage, agility, ammo count and fire rate, as well as a large splash radius to really hurt enemies in mid-range, however at long range these weapons lose a lot of their power, and in close combat there is no surer way to die. Furthermore the awkward projectiles take some getting used to as they dip relatively quickly forcing their users to attack at said ranges, as well as making them an easy target for more capable weapons.
The best use of these guns goes in a Run And Gun, where the carriers can run up to a safe distance and deal heavy damage to unsuspecting enemy players, and better yet these Launchers have the power to cut through tank builds. Watch out though for Bows, Launchers, and Shotguns.
Firepower | |||||
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DPS | Projectile Lifespan | Projectile Speed | Mobility Loss | ||
83.33% | 2.9s | 12.63ft/s | 0% |
Outliers | |||||
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Rate of Fire | Reload Speed | ||||
2rps | 1.9s | ||||
Trajectory | |||||
15ft at 0°, 24ft at 9°, 0ft at 300° | |||||
Splash Radius | Splash Damage | ||||
6ft | 20% every 3ft |
Videos[]
Trivia[]
- This weapon has the same model as the Dual Grenade Pistols.
- 'Balloner' should actually be spelt "Ballooner", because the word balloon is spelt with a double "o".
Bundled In | |||||
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File:'Duck Joe' Cooler (Cropped) .png | |||||
Packed Within | |||||
Origin | |||||