The Dual Machine Guns is a weapon once added to the Shop, now exiled to the Speedrun.
Strategy[]
Classics reunited in the Respawnables, these Uzis were the Minigun of their time before they vanished and began collecting dust; while these Dual Weapons have impeccable agility, they share mediocre damage, range, and terrible accuracy for the current meta, making them easy to avoid at range as well as being incredibly prone to tank and anti equipment builds. Due to being strictly purchasable only, these weapons cannot be advised as they fall to far behind their other paid Assault Weapon competitors.
With that being mentioned these weapons have great agility making them work in a Run And Gun strategy as users go in guns blazing; however as previously stated, carriers should not expect the most out of these old timers against more prominent Assault Weapons, and moreover, are weaker towards Shotguns, Heavy Weapons, and Bows.
Firepower | |||||
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DPS | Hit-Scan Distance | Crosshair Width | Mobility Loss | ||
6.94% | 20ft | 85% | 10% |
Outliers | |||||
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Rate of Fire | Reload Speed | Damage Falloff | Bullet Spread | ||
10rps | 1.9s | 20% after 14ft | 8% every 6ft |
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Achievement[]
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Trivia[]
- This gun fires 10 bullets per second or 600 bullets a minute, just like its real-life variant.
- Both the Dual Airsoft SMG's and this are identical in playstyle and stats, however with the ladder being rather dubious as the stats are slightly "updated".
- What's more abnormal about this fact however, is Digital Legends may be loosely implying an Airsoft gun is as strong as a pair of Uzis with live ammunition.
- They were originally the 13th gun available, unlocked at level 18 and costing 240 . After the 3.0.0 Update, it is no longer available.
- After that Update, when reloading, the empty magazine doesn't drop as usual; sometime in 2019, this mechanic was reversed for its old reload animation.
Bundled With | ||||
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Decedents |