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− | The '''Cyber Menace (Update)''' is an update that was added on the 4th of May, 2017. |
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+ | The '''Cyber Menace Update''' (Version 5.4.0) is an [[Updates|Update]] dropping on the 4<sup>th</sup> of May, 2017. It posses of the same software used in [[Superstars]], but with a future theme added, as instead of battling "movie enemies" players take on the threat of cyborgs; above that however, this installation sees the emergence of a [[Weapon Tag System]]. |
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+ | ==Description== |
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− | *[[Energy Stinger]] |
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− | *[[Dual Stun Blaster]] |
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− | *[[Charged Stun Rifle]] |
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− | *[['WASP' Set]] |
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+ | [cyb0rg] we offer you to be our human ally or be our worst enemy. please, we kindly beg you to choose: |
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− | * [[Cold Beam Rifle]] (+new skin!) |
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− | * [[Dual Energy Pistols]] (+new skin!) |
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+ | [ally]or[enemy] |
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− | * [[The Cyborg]] |
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+ | … |
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− | ==New Changes== |
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− | * New [[Weapon Tag System]] is added to determine the type and the damage of a weapon. |
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− | * The [[Ghost Clamp Trap]] will disappear 6 seconds after being placed! |
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− | * [[Big Kaboom]]'s ''fully charged''' animation color changed to blue in this update. Before it was orange. |
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+ | … |
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− | ==Update Descriptions== |
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+ | [cyb0rg] OK |
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− | + | [cyb0rg] we hope you are prepared. pick your best energy weapon. |
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+ | [cyb0rg] hasta la vista baby |
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− | ... |
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− | ... |
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− | OK. pick your best energy weapon. |
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(1) new weapon tag system |
(1) new weapon tag system |
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(2) ghost clam trap rework |
(2) ghost clam trap rework |
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− | ==Gallery== |
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+ | [/--other-invasion-news--] |
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+ | ==Patch Notes == |
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+ | * A [[Weapon Tag System]] is implemented, letting viewers allocate what their weapon's munition carries, as well as the class it belongs to. |
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+ | * [[Ghost Clamp Trap]] is nerfed ultimately and utterly, instead of activating upon any enemy within its 5m vicinity and swooping them in - killing them upon reaching its singularity, it will now behave very much like a [[Mines|Mine]] as any player can shoot at the trap causing it to "malfunction" and disappear, or waiting 6s for it to do so, an ally can walk over it and it will trigger, its pull area has been completely erased as well, an enemy must walk on top of it! (that's less than 1m of kill range). |
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+ | * At full strength, the [[Big Kaboom|Big Kaboom's]] bullet glows blue, instead of orange. |
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+ | [[File:Cyber Menace (Ver 5.4.0).png|right|400px]] |
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+ | ===Skins=== |
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+ | *[[Scoped Rocket Launcher]] (+Rave-PG Skin) |
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+ | *[[Dual Revolvers]] (+Dead Reds Skin) |
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+ | *[[The Protector's Kit]] |
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+ | *[[Dark Matter Gun]] |
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+ | *[[Shockwave Launcher]] |
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[[Category:Updates]] |
[[Category:Updates]] |
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[[Category:2017 Updates]] |
[[Category:2017 Updates]] |
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− | [[Category:Articles under construction]] |
Latest revision as of 21:56, 28 January 2022
The Cyber Menace Update (Version 5.4.0) is an Update dropping on the 4th of May, 2017. It posses of the same software used in Superstars, but with a future theme added, as instead of battling "movie enemies" players take on the threat of cyborgs; above that however, this installation sees the emergence of a Weapon Tag System.
Description[]
[cyb0rg] hello friend
[cyb0rg] we have taken control over The Respawnables system. we come to rescue you. we want you to join our rebellion and be our ally. we know you share our anger and thirst for power.
[cyb0rg] we offer you to be our human ally or be our worst enemy. please, we kindly beg you to choose:
[ally]or[enemy]
…
…
[cyb0rg] OK
[cyb0rg] we hope you are prepared. pick your best energy weapon.
[cyb0rg] hasta la vista baby
[--other-invasion-news--]
(1) new weapon tag system
(2) ghost clam trap rework
[/--other-invasion-news--]
Patch Notes[]
- A Weapon Tag System is implemented, letting viewers allocate what their weapon's munition carries, as well as the class it belongs to.
- Ghost Clamp Trap is nerfed ultimately and utterly, instead of activating upon any enemy within its 5m vicinity and swooping them in - killing them upon reaching its singularity, it will now behave very much like a Mine as any player can shoot at the trap causing it to "malfunction" and disappear, or waiting 6s for it to do so, an ally can walk over it and it will trigger, its pull area has been completely erased as well, an enemy must walk on top of it! (that's less than 1m of kill range).
- At full strength, the Big Kaboom's bullet glows blue, instead of orange.
- Dual Grenade Pistols receive a much needed reload speed up.
New Features[]
Event[]
Boss[]
Bundles[]
Weapons[]
Skins[]
- Grenade Launcher (+White Rhino Skin)
- JP-BEK (+B&W Skin)
- Scoped Rocket Launcher (+Rave-PG Skin)
- Dual Revolvers (+Dead Reds Skin)