The Bazooka is the 9th & first Explosive Weapon available for purchase.
Strategy[]
Due to the fact that it's purchasable through playing and it has a low level lock, this Launcher, while the first, has been overlooked by the far more prominent Thumper; and its stats sadly do not make up for that. Sometimes its not just damage a gun needs, instead with this one, its biggest loss resides in its single round hindered by its slow reload speed and very low agility - however despite what the card states, its range and accuracy aren't an issue, they're objectively great as the rocket that lingers off the hilt is precise, although unfourtaunetly slow moving.
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Mode of Access[]
Requirement | Skins | Sales |
---|---|---|
12,500 |
Stats[]
100% | 2.9s | 14ft/s | 3.50ft/s |
0.20rps | 2.4s | 7.5ft | -42% every 4ft |
Gallery[]
Its initial design
Bazooka 's reload button by default
When under a resupply
Initial equip design before the Post-Vacation Blues Update
Shooting SFX | Explosion SFX1 |
Explosion SFX2 |
Reloading SFX | Explosion SFX3 |
Used By[]
Achievement[]
Trivia[]
- Unlike the many other single-warhead Launchers to come out later in the years, this one takes a deep dip in movement, fitting in along with seven mostly Rotary Weapons.
- Surprisingly this rocketeer shares its "borderline" insta-kill damage with ten others.
- While it does not posses the slowest travel time among the projectile weapons, it does come from a squad whose shots can miss a skilled opponent even in midrange.
- Nine other firearms also recuperate ammunition at the same speed.
- That being said, the Bazooka has the worst RoF of all weapons! Following closely behind are the WAT-OOKA & Sniper Rifle, in that order. This very much in large part due to its single round.
- As with a dozen, plus one, splash weapons, this missile thrower carries the average AoE?.
- When the user spins their character, an animation is sequenced in which the Respawnable will run offscreen to recollect themselves, this is much different from the common associations to dizziness with the other classes that the avatar endures for a moment.
- Juxtapose to that, if the player is away, then the handler will drop the Bazooka below their waist, and then launch it sky-high (out of view); he will then continuously taunt as to where the Launcher went until the viewer taps on him, bringing the gun back into resting position in the span of 3s.
- This idle style is much contrasted to other animations, in where usually the holder rests their eyes.
- Not much like many of the Pre-Skinned Guns to debut, such as the Pocket Pistol & Thumper, the missile mounted on this rocket launcher may serve a historical depth, in what is often dubbed, 'nose art' - the common use of paint to create a more stylized design to an otherwise factory assembled item.
- Perhaps more so coincidentally, when taking on Missions, the equipper will "kiss" the the staff of the gun - playing into the idea of its painted design, in which many WW vets often found themselves inseparable from their machinery.
- Specifically, the appearance of this paintjob is most likely in a respect of the Curtis P-40 lineage, which often dawned the 'Shark Mouth', as a show of aggression.
- Strangely, despite its name, this weapon uses a missile from the front, held by a hilt, just as any RPG (Rocket Propelled Grenade), whereas what this weapon is referred to as, should be carrying a concealed warhead in the back of a chamber.
- However what invalidates this weapons identity again, is the fact that RPG's usually consist of a trigger at the frontmost of the weapon, its handle, rather than near the breech.
- By simply purchasing + Health (the first skill a player can buy) this weapon will immediately be pushed to a two-shot weapon.
See Also[]