Anti Material Sniper Rifle is the 16th weapon available. After the Battle of Elements Update this gun is now worth 250 , it was previously 490 .
Strategy[]
Performing very well for its time, this Rifle is a work of wonder, as it boasts great damage, amazing range, accuracy, with its caveats being its very low agility, decent rate of fire, and slow reload speed; which forces it take on enemies from Afar; as without scoping in, it loses all its accuracy. While it can wrangle against a single Tank build, or even a moderately built enemy, it can be quickly eclipsed by a maxed Anti Equipment build.
With a small magazine size, users should ground this gun somewhere they feel comfortable while Camping, as the slightly increased magnification of this Sniper allows players to more adequately deal with players in maps like Royal Garden; in effect though, the user can be totally unaware of enemies that happen to respawn within their "territory". If this occurs before the player can take a new position, or neutralize the respawn point, then the threat of Shotguns, Heavy Weapons, and Handguns is heightened.
Firepower | |||||
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DPS | Hit-Scan Distance | In-Scope Accuracy | Mobility Loss | ||
115.38% | Limitless | 99% | 40% |
Outliers | |||||
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Rate of Fire | Reload Speed | Out-of-Scope Inaccuracy | |||
1rps | 1.6s | 60% |
Video[]
Trivia[]
- The correct spelling is "Anti-Materiel", an Anti-Materiel Rifle (AMR) is a rifle that is designed for use against military equipment - not army personnel.
- In spite of this, it doesn't hold up to the standard of its grounded counterpart, as it does not take out obstacles or vehicles to reach an intended target behind such barriers.
- Notably, this rifle has a slightly greater reach in-scope than the S.A.S.
- During Summer Camp 6, the developers hinted at a 'Golden Anti Material Sniper'[1], sadly it was never delivered.
Pooled With | |||
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Decedents | File:Railgun.png |