Since the most popular choice in the survey is "Unbalanced Weapons and Armors", what are the most problematic Weapons and Armors in Respawnables.
I'l list off some of them:
Weapons:
- Le Cocotier, Le Cocotier Dual, Healer, Stake Launcher, Dual Stake Launcher and Shark-Bow - Stun and slowing effects in a multiplayer video game aren't fun.
- Toxic Shotgun, Assault Rifle DU MK 2, Heavy Maskaleon - Poison as a whole is unbalanced.
Armors:
- Medic Jacket - 30% resistance is too powerful.
- Knight Cuirass - Counter bows and rifles with one easy trick!
- CCP VIII - 87% Health. Seems balanced.....
- S.F. Headset, Black Charro Mask, Freedom Soldier Hat - 50% damage boost to a weapon class is too powerful.