User blog:Oneanimal/Weapon/Gadget Wishlist

There are a variety of weapons, armors, and gadgets that I would like to see implemented into the game. I try to make most of them not as OP as some of the current weapons (such as the Battle Ram and Aristocrat's Shotgun. I know that Respawnables is quite close to dead, so this is more of a wishlist for Respawnables 2. I will add in more weapons if I think of any more. Please let me know what you think and what weapons you want implemented into the game.

Weapons
Stats= Damage: 2 Range: 2 Accuracy: 4 Agility: 4 Notes= This weapon would be silenced, which would reduce the sound of firing. It would function quite similarly to the Pocket Pistol. It would be semi-automatic and have a very fast reload time. The name would also likely have to be changed. Stats= Damage: 4 Range: 4 Accuracy: 3 Agility: 1 Notes= From the game series Fallout. This weapon is a highly explosive weapon (it shoots portable nuclear bombs in the series) and would have the highest damage out of all explosive weapons in the game, as well as the largest splash damage and near infinite range. As a result, it would have a very long reload time and very low agility. Stats= Damage: 4 Range: 3 Accuracy: 2 Agility: 2 Notes= A semi-automatic, high-damage weapon (also from Fallout). It would have high damage-per-shot and quite good range. It's damage wouldn't drop off at low range due to the nature of its rounds (it fires railway spikes), and would function quite similarly to the Heavy Shatterer. Stats= Damage: 3 Range: 3 Accuracy: 2 Agility: 3 Notes= As far as I know, there isn't a gun directly based on the AK yet. This gun would be quite similar to the Stig Rifle, as a fully automatic assault rifle with decent rate-of-fire and damage-per-shot. Stats= Damage: 4 Range: 2 Accuracy: 2 Agility: 2 Notes= This version would be a one-shot kill at close range (and would also be based off of the 18th century versions, not the longer-ranged 19th century models). It's damage would fall of significantly at longer ranges, and it's reload speed would be longer than the Aristocrap. Stats= Damage: 4 Range: 3 Accuracy: 3 Agility: 3 Notes= Another high-damage one-shot KO weapon. Again, only one shot per clip, and a decently long range and good accuracy and agility. The reload speed would be relatively slow (longer than Aristocrap) in order to compensate for its range and accuracy. It would also have a scope.
 * Walther PPK
 * Fat Man
 * Railway Rifle
 * AK-47
 * Musket
 * Crossbow

Gadgets
Effect= After detonation, all weapons in the immediate area will be deactivated for 2.5 seconds, Spotters and Cyber Ninja Helmets will be deactivated for 10 seconds, Stealth and Immunity Shields will be deactivated, and Mines and Ghost Clamp Trap's will be detonated immediately. Notes= It would be quite expensive due to the powerful nature of its effects. The area of effect would also be not that large (about .75 times the size of the main plaza in Sandtown. Effect= After activated, 60% of the opponent's health will be removed, and they will be rendered immobile for 5 seconds, although their weapons and gadgets can still be used. Notes= The weapon activation is allowed to make up for the fact that it actually does damage, unlike the Stun Grenade.
 * EMP
 * Taser/Stun Gun