Weapon Tag System

The Weapon Tag System was a system added by DLE during the Cyber Menace Update. It was DLE's way of clarifying, identifying, and what weapons belong to what class of weaponry, and what type of damage each weapon's round does. These icons appear in the top right corner of the weapon's info box.

Weapon Classes
There are 6 weapon classes, each denoted with a separate icon that looks similar to the general weapon class itself. they are (Left to Right): Click on the links to learn more about each type of weapon!
 * 1) Handgun- this class includes both single and dual handgun weapons. These weapons usually boast a small clip with high damage, and are usually hand held (hence the name).
 * 2) Sniper Rifle- This class includes weapons usually denoted as snipers. These weapons boast small clips, but extreme long range capabilities and a high damage output, at the cost of a scope.
 * 3) Shotgun- This class includes both single and dual shotguns.These weapons carry traits such as high damage but a short range made up with by high mobility.
 * 4) Assault-  This class also includes both single and dual assault weapons. These weapons have characteristics such as medium damage and a decent clip size.
 * 5) Launcher- This class denotes weaponry that launches or throws a projectile at the opponent. These projectiles include hand grenades, Rocket propelled grenades, and even Energy rings (as in the case of the Noisy Cricket),  lasers (as in the case of the Proton Gun), and flares.
 * 6) Heavy Machine gun- This final class of weapons includes those that are carried along the side of the body, usually with two hands. They have medium to high damage, a long range, but fall short in the category of mobility. Best used for camping.

Damage Types
The damage types are denoted by color, and show up as the color on the icons we discussed above. These are the 6 damage types (in no particular order):
 * 1) Yellow- means an energy based weapon. Examples include the Plasma shotgun and the Plasma Punch
 * 2) Neon Blue- means a single shot weapon. Clip type is considered to be the conventional bullet.
 * 3) Dark Blue- means Buckshot. Almost all  buckshot weapons are considered shotguns (with the exception of the Heavy Shatterer), but not all shotguns are considered to be Buckshot damage.
 * 4) Orange- Explosive. These rounds explode upon impact, or have a delayed explosion. Examples include the Bazooka and the Grenade Launcher.
 * 5) Purple- It is unknown what type of damage this denotes. Examples include the Monkey Staff.
 * 6) Red- Flamethrower or Fire based weapon. These use unconventional damage from fire. Examples include Incinerator.

Trivia

 * There are multiple weapons that were categorized differently from what Players expected them to be
 * Stake Launcher- Despite it's name and that it launches stakes at the enemy, DLE decided to classify this weapon as an "assault" class weapon.
 * MIB noisy cricket- This once-infamous weapon bears the classification of a "Launcher" even though it is held in a single hand and has a small clip. Most players would classify this weapon as a "Handgun"
 * Zap gun- although it is held in two hands, and is much larger than a traditional handgun, DLE decided to classify this weapon as a "handgun" rather than an "assault weapon"
 * Incursion/Battle Ram- Usually thought to be "Energy" based weapons, DLE classified these as "single-shot"
 * (Dual) Flare gun- In a similar situation as the MIB noisy cricket, these "Launchers" would usually be classified by players as "Handguns"
 * Maskeleon Rifle- This was classified as an "Assault" weapon despite it's myriad of weapon types available. This is most likely due to the fact that without a mask, the maskeleon rifle is considered an "assault" weapon.
 * DV Carbine/Black Naga: Both of these MX weapons are classified as "sniper rifles", although both lack the addition of a scope.


 * DLE did away with multiple widely accepted weapon classes such as Dual weapons, Machine Gun weapons
 * DLE also did away with the "Skill reducing weapons" class, opting to file them under multiple other damage categories.
 * DLE's naming of the "Launcher" class bears a striking similarity to the "Explosives" class that is currently listed on the Wikia.