Board Thread:Respawnables Discussion/@comment-24796871-20171027232442

LordHazanator This is exactly what the publisher of the game wants. First of all, I would recommend that you all rate the game out of 10 based solely on the amount of fun you experience. Doesn’t matter whether someone says that something sucks based on certain things, you stop caring about a product if you don’t have enough fun with it. This is how I look at games, and the reason why I stopped purchasing bundles in Respawnables, because I seriously was not receiving content that was worth the money, believe me when I say that. If your only gaming platform is on iOS or Android, please consider the content that DLE creates. The content they create has the same mask on as supply crates, supply drops, loot crates, whatever variation, it is the same. The unpredictable weight that it plays on your experience. The reason why companies do this is to bring back those who skeptic about the longevity of the product they are invested in, this business model is similar to the supply drops in Call of Duty, but under a different apperance if you think of it in this way.

Why do you think events were implemented? People expressed concern over the longevity of the game, so the developer and also publisher of this game apparently, Digital Legends Entertainment, sought out new ways to try and keep the game relevant. This is how Destiny 2 tried to do it, but I stopped playing in less than 3 weeks, due to a similar scenario of lack of content. Back to the topic, new content always brings out a chance to be enjoyed by returning and new consumers in a product. DLE adds a new event, people come back for more. Unless we all work together and express our opinions through a unified format, we just aren’t going to get through to the developers on how we feel about the game. As said before, no fun, you stop caring about the product.

This game is said to be dying because th developers have had this one game running for nearly 5 years now, possibly just over. They have succeeded with their business model of bundles and limited content, because people still buy their bundles. Like Activision, they make money off of micro transactions. Activision changed their strategy, because fans of the series fought back, by not buying Call of Duty Infinite Warfare, and for good reason. Less sales, publishers ask questions. “What can we do to please the fans, so that we can get more sales?” That is when things become more ‘consumer friendly’.

The publishers only want your money. The developers are the ones who create the games for the players. If you want Respawnables to strive, stop buying their bundles. See through the lack of content, and push the developers to get their act together. Push the developers to do their job, and to actually work towards making a better game. ‘More Missions coming soon?’. Make the developers carry out their promise. If DLE is both the developer and publisher of the game, things get better. We need them to communicate with their fan base, instead of bullying us into buying their micro-transactions. I’m not supporting a mobile game, I’m supporting a game that actually has some promise, some potential, ever since I found it in 2013.

Make them work for our money. Make them by not buying their expensive bundles. Make the developers listen. Call of Duty is dying because of micro-transactions being a priority focus over the game itself. This how Respawnables is being treated. I say again, make the developers work for their money, by focusing on the game as a priority over the micro-transactions. Good content alongside bundles that are balanced and worth the price is a good thing, especially since Respawnables is a Free To Play game. The perfect harmony, is the game’s content being fun and worth playing, alongside the micro-transactions being worth it to support the hard-developers. I don’t see that in Digital Legends Entertainment, I think they have become lazy. 