Thread:Ninjatwist/@comment-22439-20140509235430/@comment-24787982-20140523132929

I was on forced hiatus, taking a bit of an involuntary break. As for the thread spam... wierd. It's in my best interests to make the wiki better, which is why I'm doing my best to clean it up. This act disappoints me.

Anyways, on the list of weapons that may or may not be effective against Vulcan Dynamite in the Scout's hands: To learn more, visit wiki.teamfortress.com/wiki/Scout.

Force-A-Nature: If the Scout approached from behind, then Vulcan Dynaite wouldn't have a chance. The Scout could dart in, fire off this weapon a couple of times, and Vulcan Dynamite would be too knocked around by the knockback to notice. The only unfortunate thing is, the Scout would be knocked back too, and that could leave him vulnerable for a mid-air strike.

The Shortstop: This weapon would be great at a larger distance, if the Scout wanted to remain safe. The lack of damage, however, would mean that Vulcan Dynamitw ould have more of an opportunity to chase down the Scout.

Soda Popper: This could be useful if the Scout is being chased. The burst fire qualities of this weapon make it good for two well-placed strikes, retreating to reload, and return for the killing blow. The Hype feature should confuse Vulcan Dynamite, as it gives the Scout a large amount of air jumps.

Baby-Face's Blaster: THe Scout is more vulnerable at the start using this weapon, making him easier to chase down. However, if enough damage is dealt to Vulcan Dynamite, the Scout will gain Boost, making him faster and a lot more troublesome for Vulcan Dynamite to handle.

Secondary and Melee weapons can be found on the wiki page. I'll let you evaluate their effect.