Board Thread:Respawnables Discussion/@comment-26943744-20160105234007/@comment-24124708-20160106213314

Basurero wrote: 187.79.9.174 wrote: Respawnables in the only game where you saw a long range one shot kill shotgun before a long range one shot kill sniper rifle.

Most of those are fine, flare gun needs no nerfs or buffs and decreasing Bram's clip size won't matter as much (since the reload speed is also fast) Like Riy said, nerfing the head isn't the solution, the weapon is what makes black charro gear op. Same as the agc. 1. AS no longer reloads as fast and can't one hit kill at long range even with sf head. In fact, at long range battles id rather use HS + sf head.

2. better gameplay is the solution, not nerfing bc head/ bc weapon/agc even. Like I already mentioned in different threads, I already been in a lot of games where players using howitzer, blunderbuss, revolver, and other free weapons get on top of paying ones i.e: br, agc/rgc/dfr + bc head.

3. Comparing PC games to Mobile games is like comparing apples to oranges... Maybe if the games being compared to respawnables have mobile versions, that's another story.

4. Most if not all consistently being updated games are pay2win. Paying players will always be given advantages (so they have something to spend on = revenue for the game devs = dev work hours paid = development and other misc expenses paid = source of income = why everyone work for a living). I'd rather have new game items released and i could buy with real money (because why not support the game I like? Its only fair that I support it via purchase/s) overtime IF this also means the game's development would continue (yknow, consistent updates, fixes, that stuff); than pay one time For a game that rarely receives an update much more bound to become abandon ware.

5. I'd rather quit a game that I whine about, play for hours, and never at least once supported via IAP or one time payment THAN continue playing while I endlessly whine about it and not spend even a cent despite the fact that I enjoy it a lot. My point is, paying players will always have the advantage since its from them the game get income from. Given that SKILLED players who use non real cash equipment/weapon could still get on top of players using real cash equipment/weapon, Respawnables is fine (Try playing other mobile games and see how a free player stand against paying ones). Yeah there's also no stupid energy system here (where I wait for years just to play a game or PAY real cash to save me from waiting), no "crates" that I purchase with real money (to get random stuff that i don't want/need and I already have), no monthly/yearly subscription (so I could continue playing), no annoying ads that spam my screen while playing, and no trash files and folders left in my system if ever I decided to uninstall for whatever reason (i'm looking at you gameloft, gamevil, and com2us games).

1. AS is still reloading really fast, and while at long range it's not a one hit kill, it still takes a big deal off your health, in mostly big enough to kill you in the second shot.

2.Well, I don't really understand what do you mean by "better gameplay" but anyways... try going in a match with non-paid guns AND gear. Tell me what are the results.

3.I agree.

4.Well, looking at it in the developer's view, you're right. BUT we players don't want to spend much money. There are already alot of things to pay.

5. You are very right, yes. Still, some guns are a little over the line, and with boosting gear they may become too op.