Board Thread:Respawnables Discussion/@comment-27966026-20160810084156

These are some of my opinions of balance changes that'll make the game more balanced:

Clothing:

Every clothing that nerfs a specific weapon (not a type of weapons) should have their nerfing amounts reduced by 30% (e.g. the closer quarters vest should now nerf the DBSG by 30%)

Every clothing that buffs type of weapons damage wise should have their buffing amounts reduced by half their amount (e.g. the S.F. head now buffs shotguns by 25%)

The Cyber Ninja Body should make the user visible after it has killed another player if a stealth gadget is used.

Weapons (Nerfs and buffs):

Battle ram - Should become a 4 shot kill from a 3 shot

Aristocrat Shotgun - Damage should be decresed by 10% and range should be decreased by 25%

Mini gun - Range decreased by 10% and fire-rate decreased by 20%

Armed guitar case - Range decreased by 30% and damage decreased by 20%

Rainbow's end - Fire rate decreased by 20%, accuracy decreased by 10% and damage decreased by 20%

Rocket guitar Case - Damage decreased by 10% and fire rate decreased by 40%

Dual pistols - Range increased by 10% and damage increased by 20%

Scoped rocket launcher - Ammo capacity increased to 4 and reload time decreased by 60%

Plasma punch - Damage increased by 15% and explosive range increased by 20%

Guitar machine gun - Damage increased by 30% and range increased by 15%

Plasma shotgun - Damage increased by 10% and ammo capacity increased to 6

Revolver - Range increased by 20% and damage increased by 10% (affects dual revolvers)

Dual machine guns - Damage increased by 20%, range increased by 15% and fire-rate increased by 15%

Chemrail - Fire-rate increased by 30%

Proton gun - Damage increased by 10%

Elite assualt rifle - Damage increased by 30% and range increased by 25%

Winter ghost rifle - Fire-rate increase by 25%

SMG howling - Range increased by 15%

Mib noisy cricket - Buffed to its original state but with a range decrease of 15% and a reload time decrease of 10%

Proton gun gen 3 - Damage increased by 25% 