Board Thread:Respawnables Discussion/@comment-26943744-20160105234007/@comment-26814398-20160106040218

Lol all CoD guns are balanced? You've gotta be kidding me, lol they're all balanced because they're all op which is the direction Respawnables is heading now. Minigun damage is reduced by 20% by cadet vest and reducing range of aristocrat would just make hunter shotgun even more unbalanced than it already is. Best nerf to Aristocrat that makes sense would be to make it warlock/monster tagged so you can get 80% total resist to it.

BattleRam definately needs a big nerf but don't think reducing it's rounds to 10 would make a difference.

Flare Gun is not op anyone who thinks that probably sucks at the game, especially since the flare gun mk2 is way better (faster projectile, reload, and can't be nerfed to 2 shot kill).

Black Charro mask doesn't really need to be nerfed only weapon it's unbalanced with is the RGC, which you can fix by just making the RGC no longer an MX weapon. SF head is the same case where it's only op on the Aristocrat which can easily be fixed by the nerf I suggested. The MX minigun kills at the same rate as minigun with the Black Charro mask and can be nerfed to hell with the 25% decrease in MX weapons combined with cadet vest.

SMG Howling already has good range and a fast reload so no clip size increase needed. A better buff would be to reduce the falloff damage and make it do more damage at the ranges it has rather than losing a lot of damage.

That zap gun idea is terrible, what you're suggesting is making it into the proton gun. The way it is now is how it competes if you can aim since a headshot kills in 4-6 shots which is very fast.

If you want cash weapons to be able to compete the best way would be for DLE to recall all nerfs (both on the weapon and by armors) from cash/gold weapons for all weapons except for explosive weapons.