Board Thread:Respawnables Discussion/@comment-25163519-20161229160519

Sorry for the late review. Was busy during Christmas weekend and did not have time to play respawnables or work on the wiki much. I will be finishing the main page tomorrow and doing the Fire Spitter Review on the day after tommorow.

The Fireside Santa is a pack that costs $9.99 and comes with the Fireside Santa's Beard, Fireside Santa's Jacket and Fireside Santa's Pants along with the Flare Gun MK3. Like the previous 3 Santa sets, the only boosts is 5% of an attribute without any special perks. I only would wear the armors for visual looks only, because 115% extra health will not be able to stop a Thumper shot. The Flare Gun MK3 is the only part of the pack that's good and requires luck, timing and good aim to use. It has 4 flare in it's clip and has extremely slow fire rate. It also has a scope with similar zoom of the regular Sniper Rifle which will come very useful in countering campers or walling enemies. It is also important to note that the Flare Gun MK3, unlike the regular Flare Gun, has autoaim at a limited range. The autoaim is only present in close range and although the crosshairs will turn red in long range, there is no autoaim which will force you to try to time your shots or guess and take potshots at the enemy. I always feel that the flares from the Flare Gun MK3 travel faster than the ones from the flare gun. The agility is quite fast with the Flare Gun MK3 and feels like a 3 bar speed instead of a 2 bar. The accuracy and reload are also very good. It is important to note that the Flare Gun MK3 is counted as a rocket weapon by DLE apparently. It is affected by the Ghost Armor (which will give you 27% agility and 30% faster reload). The Ghost Armor will be your number 1 pick for armors when using this weapon since 27% extra agility will make this weapon feel like a handgun. 30% reload time is also considerable noticeable. The Ghost Armor is not very good at surviving explosives and with this Grenade Fest trial, I would not use the Armor and would stay away from flare guns in general because Flares are 1 shot. The strategy of the Flare Gun MK3 depends on mostly on accuracy and sometimes luck. This weapon is now my #1 choice for taking out snipers, camping enemies and walling enemies. The Flare Gun MK3 shoots semi-explosive flares. If the flare is close enough to the enemy, they will die. This comes extremely useful in all maps especially Royal Gardens. The Flare Gun MK3 cannot out-snipe the opponents like you can the DMR or even the AMS. In Royal Gardens, I'd immediately change my armor to the Headless Baron one and stay in one of the two sniper spots and find out where the enemy are. The is one trick that is possible with the MK3, is that you fire directly over the ramp where snipers are so that they barely touch the floor. If a sniper is there, hiding, you will get yourself a kill since the flare will 'explode' over his head kill him. I have done that enough times to saw that it works. The scope also comes much useful in situations where you have to shoot an enemies arm that is visible since there will be either no autoaim or too much autoaim. When in scope, there is a little bit of autoaim but not as much as those of sniper rifles. In a regular encounter, never hold down the trigger button continuously. I don't know about you but, whenever I hold down the button for many single shot weapons, I tend to miss a lot. With this weapon, missing is a very big deal since it the fire rate is very slow. The Flare Gun MK3 must be played as a peek and shoot weapon and unless the situation is impossible, never shoot more than 2 flare without going back to cover.

 Darkangel12S  (talk)  16:05, December 29, 2016 (UTC) 