Board Thread:Respawnables Discussion/@comment-25163519-20161218220009/@comment-30772180-20161219013935

Darkangel12S wrote: Sorry for the late review.

You guys have probably gotten an impression of how the Dark Matter Gun was when you got killed multiple times by the yeti in Trial 1. OP and spammable. The Dark Matter Gun is the final prize of Trial 3 of the Superstars event. You will be needing to collect 200K Ectoplasm which is quite a grind but the Dark Matter Gun is a prize worth going for. Let's just start off by saying that the Dark Matter Gun is an inconstant marriage between the Heavy Shatterer and the Revolver. It has 60 bullets in it's 'mag' and it takes 7.5 seconds to unload the whole gun. By the way, the reload sound sounds extremely like a bird. The accuracy is terrible (blunderbuss level) and the agility is excellent. The range is similar to a revolver's range, but the farther you are away from your opponent, the longer and harder it will take to kill. Let me explain why. In the pictures, you can see me shooting at a wall. The energy bullets that the Dark Matter Gun shoots NEVER hit the middle. If you move, which you will be doing when playing the Dark Matter Gun, the accuracy gets very very bad. It makes up for the bad accuracy in it's ammo and luck. When you remembered Soldier's Graduation Update that I recommended everyone to use the Siege Cannon to do the headshot tier? This is exactly why. In missions mode, I flashed and tested on lots of bots at all different ranges, and it could take anywhere between 1 - 4 bullets in point blank, 3 - 15 bullets in close range, 7 - 24 in medium range, and 16 - 40 at maximum range. The base damage for the Dark Matter Gun is 20% - 25% of an opponents health (depends how much health they're wearing) and for headshots, it is 30% - 50%. This weapon is a headshot machine. In most encounters, you will be getting at least a headshot, even if you're killing bullet is not a headshot. If the next Christmas event has a headshot tier, this would be my new recommendation. This is a luck based gun, and in long range, I have shot around 15 bullets in a row without getting a hit, and then suddenly getting a few hits and a headshot (sorry Raptor Blaze >:-) ). As for strategy with using the Dark Matter Gun is definitely Run and Gun with an all out assault. Because of the decent range, good reload time, good killing potential and MASSIVE ammo capacity, this would be the gun I would be using to run to the enemy spawn and killing as many people as possible. If you observed how the Yeti played in Trial 1, which was anti-gangbang and blind fire; this is an excellent strategy to play. The Dark Matter Gun sometimes gets in the way of your crosshairs and like many other handheld weapons, will cover half of your crosshairs. I found aiming in the direction of the enemy and wiggling the shoot button while you shot at the enemy, instead of keeping it still, was the best way to secure kills.

I know there is only 2 more days left and the numerous Splasher Shotgun users dominate the game. If you are a free-to-play player and are in Tier 7 or above, play until you get it. It is a shame that all the time was spent just to get a grenades and gold and a piece of armor that would never be used competitively. If you are in Tier 6 or below, save your time for the next event.

Here are the pics that show the accuracy variance of the Dark Matter Gun:

I was using newbie armor with OP guns like the DBMG and RE to troll all those fancy users wearing OP armor.

 Darkangel12S  (talk)  22:29, December 18, 2016 (UTC) Nice review Dark

P.S. : This is LoganXE's lil bro acc.