Board Thread:Respawnables Discussion/@comment-26369130-20150914142627/@comment-26304327-20150921164431

Nobody4ever wrote: Agent 4T7 wrote: Nobody4ever wrote: Agent 4T7 wrote:
 * Nano Suit
 * This suit is made of 3 different parts. Each equipment provides a special ability for a limited time (example: for 10 matches, for 30 matches etc) also, you get to choose what boost it provides! But the power source of this suit is "Nano Cells". You can buy them using gold.


 * 1. Nano Suit Helmet
 * Special ability: It can provide 20% to 80% protection against any (one) weapon out of all the weapons that are available in the game, for a specific period of time (for xyz number of matches). You get to choose that weapon (example: battle ram, minigun etc). The armor will work only against the weapon that you have chosen
 * The amount of protection (armor) and the period for how long you get the protection depends upon how much gold you spend on nano cells.
 * Minimum armor: 20% for
 * Maximum armor: 80% for
 * Min Effective Period: 10 matches for
 * Max Effective Period: 40 matches for
 * Spend extra 10-30 bars to add your favorite ability boost to this equipment. 2%, 5% 10% (7% if agility) boost of Agility, Accuracy or Health.
 * So if you want 80% protection against a weapon (lets take battle ram for example) for 40 matIf hes then you'll need to spend around !


 * Nano Suit Breastplate
 * Special Ability: It has multiple abilities. You can choose only one for one session. A session ends when the number of selected matches (effect duration period) ends. Following are the abilities that you can choose from:
 * Increase the range, damage per bullet, accuracy or agility of your weapon for a specific period (for xyz number of matches). (Works only for specific weapons) Effect duration period : per 10 matches
 * Make your weapon do equal damage even to those who are wearing it's nerf armor (example: the Blunderbuss: Guide will do normal damage even to those players who are wearing the Close Quarters Pants) Effect duration period: per 10 matches.
 * Adds the ability to do a charged shot which will do 5x extra damage, also it will have 2-3x longer range and accuracy. (Works with specific weapons only.) Effect duration period: for 15 matches.
 * Gold required: per session. A session ends when the the effect duration period ends.
 * Spend extra 10-30 bars to add your favorite ability boost to this equipment. 2%, 5% 10% (7% if agility) boost of Agility, Accuracy or Health.

It has to be for cash because many players dont want to waste gold. You are not "wasting" gold if you are getting that kind of special abilities for a little gold. Instead DLE should make gold a little easier to obtain. They should give us 1 gold for every win on FFA or for every team vs when on top possition of the team They should give 1 gold for every ffa match you play with a low powered cash/gold weapon. If I changed the gold with cash then everyone will use this armor and the game will become very unbalanced again
 * Nano Suit Greaves
 * Special Ability: This equipment also has multiple special abilities. They are as follows:
 * Anti-Gadget: Select one gadget. That selected gadget will not work on you/against you. (Example: If you chose Spotter then other people who use spotter won't be able to track you using spotter. If you chose Stealth then you'll be able to see and fire on people who are using stealth.) Session price: and Effect duration period price:  per 20 matches.
 * The Camper: If you stand still in one place for more than 10 seconds without getting hurt while wearing this equipment, then your health and accuracy will increase by 20-30% and your weapon's damage per bullet will increase by 5-15%. It will stay like that as long as you stay near that spot. If you left your spot, then it will gradually come back to normal. Session price: and Effect duration period price:  per 20 matches.
 * The Runner: For this technique to work, you must be wearing 30% extra Agility armor (including this one). If you successfully covered 50 metres of distance in a match without stopping and without dying then your speed will increase by 20% (50% extra Agility in total) and your weapon's accuracy and rate of fire will also increase by 5-15% (no explosives allowed). If you stopped moving for a second then your agility will drop by 10% and if you stopped completely then your stats will come back to normal. Session price: and Effect duration period price:  per 20 matches.
 * Spend extra 10-30 bars to add your favorite ability boost to this equipment. 2%, 5% 10% (7% if agility) boost of Agility, Accuracy or Health.