User blog:Ivan Clemente/Why Respawnables is unbalanced

Im playing respawnables now. 4 Years of playing, and its kind of part of my life now.

So, why everyone rage quitting the game? The game itself is unbalanced. Why?

First, Events. Yeah, events are cool and awesome. But, the event has fun? No. Events are actually challenges. Its like "make this and that" stuff that lasts 3 weeks. It is worth it but. The tiers are getting harder. The easiest tier is running the whole map. And the hardest is finish 1st place or dont die WHOLE MATCH manymany times. Its so ridiculous. One day, the challenges will suffer you.

Weapons. Before the event era, the king of the weapons are the double barrel, blunderbuss and cricket. They are op. One shot kill, fast reload and versatile. I having some problems with the crickets though. So thats why I call myself "Cricket Exterminator". Now, the time when the evnt comes. Thumper. Powerful one shot kill explosive. A counter weapon for cricket. And give hate on the howitzer. Then the Battle Ram comes. Aimbot heck that kills you within seconds, Minigun, a weapon should wait to spin up the barrel, black charro guitar case, deadlier than minigun and last but not the least, ARISTROCAT. Its a triple barrel shotgun from hell that kills you twice range and damage than double barrel.

SF Kit. Shock Force Kit use to boost speed, damage and range using fking shotgun. Using hunter shotgun and aristrocat will be the best partner equipping that kit. And theres one question that i need to ask and WHY THE GAME MAKE THAT DECISION THAT BOOST THE DAMAGE OF SHOTGUN??? Shotguns are close range one shot kill. And it SHOULD NOT boost its range and damage.

Think about the time before those worse ideas. That there is no worse ideas. Think about that revolver and howitzer chase battle. I want those things happen again. I want the old days.