Talk:Noisy Cricket/@comment-4689633-20140311100504

I think I might have it figured out.

I conducted some tests (both using the gun and getting shot by it), and I realized an interesting trend, which might explain why the cricket is "OP" in ONLINE mode ONLY.

There appears to be this glitch with the gun in online mode, which is when you shoot another player, the shot actually damages the player MULTIPLE times (2 to be precise, b/c we can only take that much). I have full desert armor with all the health up skills (+ AND ++) which leaves me supposingly more than enough health to sustain one hit from cricket, right?

Yes, except for one problem. When someone shot me with the gun, I noticed that my health first went down to a little more than 1/3, than a few milliseconds later I magically died. I can guarantee that this is not lag b/c it happens virtually EVERYTIME (some occassions I survive when the cricket shot was a near miss, meaning I get damaged ONCE ONLY)

I saw the same effect when I shot someone using the cricket myself, the oppoent's health would go down to somewhere between 1/5 and 1/2, and then the strange "2nd hit" would finish it off (I still got the kill).

Now, the reason why I emphasized that the cricket is "OP" in ONLINE mode ONLY is because, when you use the gun in OFFLINE mode, the bots won't die in one hit unless you shoot some of them point blank, tough bots like Snake Predator, Masked Viper, and Rocket Crush WILL NOT be one hitted EVEN if you shoot them POINT BLANK with the cricket.

Wanna know why? Because the shot from the cricket only damaged them ONCE, not TWICE like in Multiplayer.

So, to sum it up, cricket somehow has the ability to damage an enemy multiple times (glitch?) in one shot in ONLINE mode, while only able to damage an enemy once in one shot in OFFLINE mode, which is why this gun seemed to be "OP" in ONLINE mode.