Board Thread:Respawnables Discussion/@comment-29825738-20170617142218/@comment-30285046-20170618224016

wont comment on FB/twitter/ friend requests since they are already work in progress at the moment in game, except GOOD JOB PLEASE CONTINUE TO FIX THAT.

1. biggest problem: no new stuff. every new weapon is a buffed/nerfed/reskinned old weapon anyways. Don't look to add more weapons, add stuff like new game modes, maps, gears, bots,and weapons purchaseable with in game currency. adding the active skills was a great idea, but still limited in what it can do. as a company you should be looking to always innovate to attract new customers and also keep old ones entertained. On a whole, there has been a serious lack of it.

2. second biggest problem: playability. in multiplayer not everyone can compete, and there isnt a ranking system that matches up people to similar leveled people, or similar weapon cache level. Solution: in addition to regular servers where everyone can free-for-all any weapon, add restriction lobbies where players in the lobbies can vote/set restrictions on weapons, gears, etc so that they can play a skill-based game rather than a money based/weapon based game. I know this is hard to implement, but it would go a long way towards elongating the life of this game. In addition, this can spawn events where people can compete on who has better accuracy with sniper or bows. And yes like ive said before, add restrictions such as "event only".

3. third biggest problem: communication. Basically there is no way for people in game to communicate with each other. add in-game chat, or even in between matches chats. anything to increase communication between your customers will foster greater community, and thus loyalty to your game. second form of communication is between us and you as a company. add increased methods for us to contact you where we can get a timely response. Emails work, but aren't optimized or efficient, and the unavoidable lag in response will frustrate players.

4. Fourth problem: Offline mode. Its too easy. find a way to match bot difficulty level with player skill level. add more missions and BOOM. instant offline playability. now it wont be "too easy" and there will be goals to play in offline mode. Also, its a good source of gold for players, which will keep them engaged in the long run.

5. Fifth problem: not as big a problem, but still an important addition- cross platform tranfer of data. iOS to Andriod and back. adding this will ensure that you dont lose customers if your customer makes a decision to move from iOS to android or the other way around.

final comment: my ranking ofthe biggest problems doesn't have to be the same as yours. but all of these problems need to be addressed.