Plasma Shotgun

The Plasma Shotgun is a new weapon introduced in the Ghostbusters Event. This gun has 4 ammo and costs 525 gold

"The perfect marriage between between a shotgun and an energy-based weapon."

-Update description about Plasma Shotgun

Similar to the Automatic Shotgun this weapon leave bullet holes for a few seconds, when they hit an object like a wall. Thus making it the second weapon introducing this, the first obviously being the Automatic Shotgun.

Strategy
Among all the energy weapons, this weapon seems to be the best if used effectively. The Plasma Shotgun deals insane damage in medium to close range. But, deals nearly no damage in long range when the crosshairs are red. Plasma Shotgun has a bad amount of ammo, with the amount of 4 plasmas. However, Plasma Shotgun combines both Automatic Shotgun's rapid fire and Double Barrel Shotgun's close range insta kill feature. Use 21% agility for maximum pleasure. Get as close as you can, because it's low damage output in long range. The Plasma Shotgun is also a powerful energy weapon to take down the Ghost and the Slimer. It will reduce both Ghosts' health in seconds. While against the Stay Puft Marshmallow Man, the Plasma Shotgun deals a good amount of damage.

Pros

 * Nice fire rate.
 * Quick reload speed. Also the simplest reload animation.
 * Mostly insta kills targets in close range.

Cons

 * The slow down effect cannot be feeled.
 * Little ammo capacity, just for 4.
 * Deals minor damage in long range.
 * Inaccurate and has a bad range.

Trivia

 * The Plasma Shotgun is the second most expensive weapon costing at 525 gold, the first being the dual revolvers costing a whopping 600 gold.
 * It is the first energy shotgun in the game
 * It is the first energy weapon able to perform 1 shot kills (MIB Noisy cricket doesn't count as an energy weapon)
 * The sound of the Plasma Shotgun reuses Noisy Cricket's sound.