Board Thread:Respawnables Discussion/@comment-26369130-20150914142627/@comment-25163519-20150917204020

Yarrrr wrote:

Weapon buffs
Little Italy===
 * Change ammo capacity from 30 (45) to 40 (60)

Blunderbuss

 * Can be buffed with the S.F head.

Airsoft SMG

 * Make it very accurate.
 * Increase range (Almost like Revolver)

Winter Ghost Rifle

 * Increase damage

Missile Launcher

 * Slightly increase rate of fire.

Cold Beam Rifle

 * Can pierce through multiple enemies
 * Change ammo capacity from 5 to 8

Freedom Revolver

 * Damage is the same as the Revolver

Grenade Launcher

 * Grenades will explode when it hits a player first.

Elite Assault Rifle

 * Increase damage drop-off (Same damage at further range).

MIB Noisy Cricket

 * Creates a small explosion when the projectile hits an object (So it deals piercing damage + impact damage)
 * Explosion damage is the same as the Fire Fist

Siege Cannon

 * Change ammo capacity from 80 to 100

Plasma Punch

 * Projectile speed is the same as a rocket

Scoped Rocket Launcher

 * While scoped, the player that is the nearest to the scope reticle will be marked (Similar to spotter marking).
 * When marked, your rocket will follow that target (You can unscope afterwards while the rocket will still follow the player).
 * The rocket will deal more damage to marked targets (Damage of the Thumper).

Dual Grenade Pistols

 * Have old reload speed (Fast reload).
 * Grenades will explode when it hits a player first.

Plasma Shotgun

 * Increase accuracy and range (Shotgun range)

Zap Gun

 * Slow down effect is slightly longer.
 * Rate of fire is faster

Dual Revolver

 * Fire rate is slightly faster
 * Range is slightly further

Shockwave Launcher

 * Blast radius is the equivalent of an explosive.

Some dual guns
This is something DLE does after 1 year of OP weapons.
 * Range of the Toxic Guns, Haunted Guns, Darkness Combo Guns and the Dual Energy Pistols is the same as the Dual Revolvers.

Still the buffs are good