Board Thread:Respawnables Discussion/@comment-24796871-20170318170828/@comment-5.90.2.101-20170319122028

My general tgoughts about the game is that it is, withaut any doubts, fun. Its strenght lies in being cartoonish and unreal, as it opens the game to a variety that cannot be met by any "realist" shooter. But its gratest problem is the balancing of the gunpower. Back in the beginning, every weapon had its strenghts and weaknesses clearly set up. You wanted to be deadly in clise range, you had to prepare yourself to get destroyed in long range and viceversa. You wanted to be strong in mid range, you gad to consider there were many weapons better than yours in close and long range. This just made the player actually think about a strategy or changing their battling style considering the map, the enemies and their equipment. But now it has all cone down to weapons that have close to zero weaknesses and that could be used just anywhere and everywhere, counterable only by weapons of the same kind. Out of so many weapons only a few can be used competitively, so i think more than anything else this game needs balance