Board Thread:Respawnables Discussion/@comment-24796871-20170318170828/@comment-28112369-20170319113734

Prithvi619 wrote: LordHazanator wrote: Prithvi619 wrote: LordHazanator wrote: It's a foolproof system, and unfortunately it echoes similarly to Activision's system of wanting lots of money. Little to no gun variety is used in multiplayer in Call of Duty which is somewhat similar in Respawnables as well. Someday both of the games will stop being played, due to the developers not bothering to listen closely to their fans. Yes but COD atleast has a dedicated fanbase. DL doesnt have many other avenues either. Afterpulse died a horrible death, Respawnables isnt very fun anymore, i wish they dont make their future games like this. COD being P2W is kinda the reason CSGO is so popular and a recognised esport. I see a bright future for critical ops in the mobile esports too. Whenever you ask someone whats good about csgo or critical ops, 90% of the time the answer will be that its skill based and non pay2win. People still buy weapon cases etc. to support the developers even though not having a skin does not effect your weapon at all. I think a lot of games can learn from that. DL started out well by selling stuff that helps you progress faster (Like tier skipping bundles with exclusive weapons) But it all went south from there and they started making exclusive stuff that kinda ruined the game.

Very true, I saw that happening around 2015 or 2016. It was horrible. DL showed slight signs of pay2win in the first cny and completely lost it in mexican fiesta lol That's right